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Sennarth

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Phase One

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Freezing Breath [Big Add] *Priority*

  • The boss will spawn one big spider that will cast a frontal on a player and spawn more ice patches. Bait this away from the stairs.

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Caustic Eruption [Little Adds]

  • The boss will spawn little spiders that will drop this upon death. They are green swirls on the ground used to clear sticky webbing stacks or cocoon people.

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Breath of Ice

  • The boss will cast this at a few player locations.  When she does, move away from the swirls when they spawn. These swirls will also leave behind ice patches that cause you to slide when you come in contact with them. Try to position yourself  away from the staircase to save room.

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Chilling Blast

  • Periodically everyone will gain a circle around them. After 4 seconds the circle will expire and deal damage to anyone within 4 yards. Spread out when this happens and avoid overlapping.

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Enveloping Webs

  • Periodically the boss will debuff a few player with this. After a few seconds they will drop a sticky web at their location that will give them stacks while standing in it. These webs are use to counter the boss's pull in mechanic so try to line them up. At 10 stacks you will be stunned. However, these can be cleared by standing in the green swirls dropped from the spider adds.

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Gossamer Burst

  • The boss will periodically try to pull everyone off the platform. Stand behind a sticky web, use a movement ability. or be max range to negate this.

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Phase Two

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Retained Abilities

  • Chilling Blast - Spread out circles

  • Caustic Eruption - Green Swirls to clear cocoons

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Repelling Burst

  • Knockback from the boss that replaces gossamer blast. You want to be in a tight stack right behind the boss.  You can use movement abilities, but transcend will kill you if you are a monk.

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Glacial Plume

  • When the boss casts chilling blast it will now leave behind a frost orb that will deal damage to you and most like kill you if knocked into it. Bring these behind the boss to save room and avoid them during the knockback. These can be immune cleared.

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Suffocating Webs

  • A few players will be chosen, knocked back and stunned in a cocoon. Have the group stacked to they get webbed together. Use the little spiders caustic eruption to break out these players. [drag them onto them and kill]

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