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Conductive Mark *MYTHIC CHANGE*

  • This will be cast on several players causing them to gain a circle around them that makes them take stacking increased nature damage. You will still need to avoid others.

  • However, now these will not expire like before. Instead you will need to use them to charge up the dormant infusers located on the main platform. Think of it like Guardian mythic pillars. Each circle gives them 10 energy, so 10 people are needed to charge one.

  • Also every time you clear a mark you will get a stacking dot that lasts for a 10 sec. You want to let them drop before clearing another.  You should have no more then 2 stacks at a time.

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Platform Jumping *MYTHIC CHANGE*

  • You will need to spawn the infuser with conductive marks on the main platform in order to use it to get to the other.

  • You have to kill the infuser to invoke the knockback to send you back and forth between platforms. 

  • When you get sent to a distant platform you will get a debuff lasting 1.5 min, so you will need to set up two groups.

  • Avoid charging up the invoker to quickly, you may have to start on the next one before charging up the first. You want them to charge up as soon as you see the farther platform adds spawn.

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