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Raging Burst
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Dodge the swirls on the ground. From them the tornados will spawn dealing damage to those hit & knocking them back.
Cyclone
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The boss will pull all players towards her periodically. Avoid being pulled into the inner circle under the boss. If you are a ranged you shouldn't have to actively move away, but melee will have to.
Crosswinds
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When the boss casts this, the tornados will be relocated. There will be a swirl where they will move to and an arrow indicating its direction.

Conductive Mark
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This will be cast on several players causing them to gain a circle around them that makes them take stacking increased nature damage for 15 sec. Running into another player will refresh the dot, increase the stack, and duplicate it to them as well. Spread out and avoid being knocked into others.


Platform Jumping
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The boss will periodically spawn one volatile infuser on the main platform and one on one of the smaller distant platforms with a bunch of smaller adds.
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You have to kill the infuser to invoke the knockback to send you back and forth between platforms.
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When you get sent to a distant platform you will get a debuff lasting 1.5 min, so you will need to set up two groups.
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If you are affected by the conductive mark do not go over.
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If you grip the adds to the edge of the far platforms boomkins can hit both the boss and the far adds.


Volatile Infuser
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This is the add you use to platform jump. This add must be interrupted and killed.

Thunder Caller
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Stun and interrupt these adds. These adds will also give you a stacking debuff that lasts 1.5 min. This will cause you to have to alternate groups going over.
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